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Thread Statistics | Show CCP posts - 15 post(s) |

Deva Blackfire
D00M.
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Posted - 2008.07.25 13:28:00 -
[1]
Originally by: SARPIDON Watching the tears in this thread from certain ' elite ' corps / alliances who revolve around one style of ' broken ' gameplay is priceless. A really public display of throwing your toys out of the pram.
You will just see rapiers --> falcons. Have fun.
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Deva Blackfire
D00M.
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Posted - 2008.07.25 13:54:00 -
[2]
Originally by: Alex Harumichi Overall sounds excellent. I'm sure there will be lots to tweak before it's all good, but the basic direction is good. Speed *was* out of control, and I'm glad something is being done about it. And wow... actually fitting AB on a pvp ship... will wonders never cease 
Till you get bubbled and DD'd. Then you will be back to MWD fast.
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Deva Blackfire
D00M.
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Posted - 2008.07.25 14:34:00 -
[3]
Originally by: Species 3758
Don't you mix sth up here? warp scrams are the close range ones, arazus don't get a bonus on warp scrams only disruptors
they get to both
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Deva Blackfire
D00M.
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Posted - 2008.07.27 16:18:00 -
[4]
Just one thing:
reduce range on ECM or bonus on falcons. Last time i said falcons were overpowered response was "they are easy to burn to and catch". Now instead of 10-15 seconds you need around 40 seconds to catch up with one. Its enough time to even align a freighter save HAC.
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Deva Blackfire
D00M.
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Posted - 2008.07.27 19:39:00 -
[5]
Edited by: Deva Blackfire on 27/07/2008 19:43:00
Originally by: DeadDuck
Originally by: Deva Blackfire Just one thing:
reduce range on ECM or bonus on falcons. Last time i said falcons were overpowered response was "they are easy to burn to and catch". Now instead of 10-15 seconds you need around 40 seconds to catch up with one. Its enough time to even align a freighter save HAC.
3-4 ceptors will solve the problem of the jamming falcon.
3-4 ceptors will easily get permajammed. And im talking about killing him not forcing to hop from one 200km spot to another 200km spot.
EDIT: plus you are still looking from "we have more people than they have so can easily throw 3-4 ships per one enemy ship" point of view. Not everyone likes to blob ya know?
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Deva Blackfire
D00M.
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Posted - 2008.07.28 01:24:00 -
[6]
Originally by: Kagura Nikon
see? This is the type of crap people must stop postign if they want to be taking seriously by CCP. Just for starters.. vaga with 3 gyros on pretty common setup is 500 dps (and with asmart fittign wil have about 30 km falloff so about 400 dps at 15km)
So you mean vaga that barely hits 3km/s?
Common vaga setup is 2 gyro, nano, 2 od, 2 poly (or 3 gyro 2od 2 poly). This hits 5k+. If you remove polys and leave 3 gyros (2lows left for speed + faloff rigs as you wanted) its pretty slow.
And yea - it has 500dps - at 2km range. At 15km it is around 300.
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Deva Blackfire
D00M.
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Posted - 2008.07.28 02:42:00 -
[7]
Originally by: Kira Novia
Nanos -are- overpowered. I think everybody knows this to be true. How overpowered? That is open to everybodies opinion. Personally, my *only* problem with nano is a vagabond.
Funnily enough when im in BS nanoships are ones who die fastest. And ya know why? Because i have skills as a BS pilot - high enough to melt em and deny them escape. You average 4month old yoe who screams "nanos are overpowered" probably flies some shitty dominix with t1 (lvl2 hvy drone skill !! better than lv1) ogres and wonders why his medium nosf cant stop nanoship.
Agreed that "high end" speeds are screwed up (read: anything over 10-15km/s shouldnt exist maybe bar ceptors) but except for this rest is ok. But whatever - doesnt matter what CCP will do there are always tons of other ways to grief newbs.
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Deva Blackfire
D00M.
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Posted - 2008.07.28 16:37:00 -
[8]
Originally by: Exlegion
Every time I confront a gang of nanos I lose my ship. But now that you're threatened with the same fate you think it unfair you may lose yours?
Because (what has been proven multiple times to you) you have no clue how to play this goddamn game.
2 days ago me (ishtar) + vaga + omen engage mega + raven + falcon on gate(in TVN). Sure they ran away (deaggro on gate, they were heavily passive tanked) but they could kill omen and vaga. Raven had hevy neut (i got hit by it in ishtar but i was injected), but vaga wasnt.
If you had a ****ing clue you would neut vaga (he was within 15km) and **** him new one with cruises drones and null on blasters and we wouldn tdo ANYTHING to stop ya because we couldnt. But you are hydra and you fail so much that you kept neuting injected ship and ignored most fragile toy in our gang.
Lets move on - p3 2 days ago. You lost 2 carriers to "nano" gang even tho we were vastly outnumbered and engaged at YOUR deathstar. Why is that your 50 man blob landing on our tacklers and close range HACs couldnt even tell WHO they pointed/webbed so POS gunners would kill em? Why your rapiers/ceptors instead of gang-banging one guy zoomes all around and got killed one by one? Guess you even fail if you try to use speed. Reason? not because nanos are overpowered but because you are naturaly inept in pvp.
No nothing will help it. Nanos nerfed? You will die to RR bs gangs. Or snipers. Or hac snipers. Or even nerfed nanos. Hello! - my zealot after nerf goes 2km/s i can overheat to 3km/s - thats ONLY t2 no implants. Guess what during that fight most of us didnt even use MWD. So yea basically thats it - learn2play or stfu.
Also: "my raven cant kill nanos". Funny my alt's raven got some nano kills and i use "OMG torps!!!". Ya know why? Because i have clue which you and ppl like you dont have.
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Deva Blackfire
D00M.
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Posted - 2008.07.29 02:53:00 -
[9]
Originally by: Katarlia Simov Anyone ANYONE who thinks that nano-ships are some kind of IWIN needs to look herder at the mechanics. Assuming we ignore the nano-ishtar, which is overpowered for a lot of different reasons.
Uh dunno. Vagas can kill nano ishtars (if pilot has a clue). Zealot will **** em. Heck even sacrilege can do this or solo huginn. All ships have their natural enemies and ishtar isnt excluded from this. In this case fast gunboats > nano ishtar.
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